Gamedev is my hobby, here's a few game/game-related projects I've worked on or are busy with at the moment! I primarily develop using Unity/C#.
I'm developing and designing a top-down tilt-controlled platformer for the Playdate with @RNGParty. Created in Lua.
Escape the mine on a runaway minecart in All A Board, an on-rails loop-based shooter made for Ludum Dare 47. Created in Unity.
Keep a dying language alive in this mix of a sim-management and typing game made for Ludum Dare 46. Created in Unity.
Pronounced "honk", HONC is a space exploration game for Ludum Dare 44 - life is currency. Created in Unity.
A 2D stealth game that was developed solo in 72 hours for Ludum Dare 40. Created in Unity.
A virtual reality arcade game using only head-tracking controls, developed in 36 hours for Boilermake 2018. Created in Unity.
An IoT hack created for CSCI 48700 (Artifical Intelligence). Built off of the hardware tech from PCtoSwitch, this bot plays Tetris 99 live on a real Nintendo Switch. Coded in C/Arduino.
I'm a Pokémon VGC player who develops a lot of well-known tools for the community.
I develop and run the main damage calculator used in the VGC community. It was unofficially forked from the Nuggetbridge calculator (RIP) which I also helped maintain. It has since moved to Trainer Tower where it currently lives.
I have also ported the damage calculator to Android and iOS, in the form of a Cordova application. It is currently available for Android on the Google Play Store.
In a similar vein to the Showdown Usage, I've scraped stats from the official on-cartridge database that is hosted on Pokémon Global Link (Credit to Ferretsroq for detailing the process). Currently hosted on Trainer Tower.
Here's some random side projects I've made.
A retooling of the CAP cryptography tool for web using React. Built for CSCI 43200 (Security).
Dynamic raycasting engine made for CSCI 23000 final project. Reads in level data from images, displays pseudo-3d terrain with a simple turn-based combat system.
PyCaster continuation, this time in Java made for CSCI 24000 final project. Includes "full" 3D elements, variable heights, player Z-axis movement, colors, realtime hitscan + projectile combat, etc.