Hi! I'm a computer science graduate student at IUPUI.
I work in web development and am the programmer at my game studio, @RNGParty.
- Jake White
Gamedev is my hobby, here's a few game/game-related projects I've worked on or are busy with at the moment!
I did programming, writing, and design for Backspace Bouken, a typing-based first person dungeon crawler. Developed by @RNGParty, and released on Steam for Windows/Mac/Linux in 2019.
Dart across the water, eating bugs to gain energy and jump back to your home. "The Pond is Bigger Than He Look" is a physics-based game made for Ludum Dare 45.
A virtual reality arcade game using only head-tracking controls, developed in 36 hours for Boilermake 2018. Working to release this on several VR platforms in the future!
An IoT hack created for CSCI 48700 (Artifical Intelligence). Built off of the hardware tech from PCtoSwitch, this bot plays Tetris 99 live on a real Nintendo Switch.
An IoT hack designed to send any input over USB from a PC to a Nintendo Switch. Developed at Hackillinois 2019.
I'm a Pokémon VGC player who develops a lot of well-known tools for the community.
I develop and run the main damage calculator used in the VGC community. It was unofficially forked from the Nuggetbridge calculator (RIP) which I also helped maintain. It has since moved to Trainer Tower where it currently lives.
I have also ported the damage calculator to Android and iOS, in the form of a Cordova application. It is currently available for Android on the Google Play Store.
Thanks to Antar, I have been able to collect and display relevant stats from Pokémon Showdown's VGC ladder. Currently hosted on Trainer Tower.
In a similar vein to the Showdown Usage, I've scraped stats from the official on-cartridge database that is hosted on Pokémon Global Link (Credit to Ferretsroq for detailing the process). Currently hosted on Trainer Tower.
Here's some random side projects I've made.
A retooling of the CAP cryptography tool for web using React. Built for CSCI 43200 (Security).
Dynamic raycasting engine made for CSCI 23000 final project. Reads in level data from images, displays pseudo-3d terrain with a simple turn-based combat system.
PyCaster continuation, this time in Java made for CSCI 24000 final project. Includes "full" 3D elements, variable heights, player Z-axis movement, colors, realtime hitscan + projectile combat, etc.