Gamedev is my hobby, and I'm actively working on a couple of projects as part of RNG Party.
A virtual reality arcade game using only head-tracking controls, developed in 36 hours for Boilermake 2018. Working to release this on several VR platforms in the future!
I'm a Pokémon VGC player who develops a lot of well-known tools for the community.
I develop and run the main damage calculator used in the VGC community. It was unofficially forked from the Nuggetbridge calculator (RIP) which I also helped maintain. It has since moved to Trainer Tower where it currently lives.
I have also ported the damage calculator to Android and iOS, in the form of a Cordova application. It is currently available for Android on the Google Play Store and I'm working on getting it to the App Store as well!
In a similar vein to the Showdown Usage, I've scraped stats from the official on-cartridge database that is hosted on Pokémon Global Link (Credit to Ferretsroq for detailing the process). Currently hosted on Trainer Tower.
Here's some random side projects I've made.
Dynamic raycasting engine made for CSCI23000 final project. Reads in level data from images, displays pseudo-3d terrain with a simple turn-based combat system.
PyCaster continuation, this time in Java made for CSCI24000 final project. Includes "full" 3D elements, variable heights, player Z-axis movement, colors, realtime hitscan + projectile combat, etc.