Hi! I'm a computer science graduate student at IUPUI.

I work in web development and am the programmer at my game studio, @RNGParty.

If you would like to support me, we have a Patreon here.

- Jake White

Game Development

Gamedev is my hobby, here's a few game/game-related projects I've worked on or are busy with at the moment! I primarily develop using Unity/C#.

Poly's Roly Rumble

I'm developing and designing a top-down tilt-controlled platformer for the Playdate with @RNGParty. Created in Lua.

Site »

Backspace Bouken

I did programming, writing, and design for Backspace Bouken, a typing-based first person dungeon crawler. Developed by @RNGParty, and released on Steam for Windows/Mac/Linux in 2019 and started life during Ludum Dare 42. Created in Unity.

Site » Steam »

All A Board

Escape the mine on a runaway minecart in All A Board, an on-rails loop-based shooter made for Ludum Dare 47. Created in Unity.

LDJam » Github


Keep a dying language alive in this mix of a sim-management and typing game made for Ludum Dare 46. Created in Unity.

LDJam » Github

The Pond is Bigger Than He Look

Dart across the water, eating bugs to gain energy and jump back to your home. "The Pond is Bigger Than He Look" is a physics-based game made for Ludum Dare 45. Created in Unity.

LDJam » Github


Pronounced "honk", HONC is a space exploration game for Ludum Dare 44 - life is currency. Created in Unity.

LDJam » Github

Furtive Fortune

A 2D stealth game that was developed solo in 72 hours for Ludum Dare 40. Created in Unity.

LDJam » Github


A 4-player party game built for Global Game Jam 2019. Created in Unity.

GGJ » Github

Bubble Take

A virtual reality arcade game using only head-tracking controls, developed in 36 hours for Boilermake 2018. Created in Unity.

DevPost » Github

Tetris99 AI

An IoT hack created for CSCI 48700 (Artifical Intelligence). Built off of the hardware tech from PCtoSwitch, this bot plays Tetris 99 live on a real Nintendo Switch. Coded in C/Arduino.



An IoT hack designed to send any input over USB from a PC to a Nintendo Switch. Developed at Hackillinois 2019. Coded in C/Arduino.

DevPost » Github

Mode Zero Racing

A multiplayer 2D racing game made for CSCI 43700 (2D Game Development). Created with Python/Pygame.


Soaring Stationary

A 3D flight simulator made for CSCI 43800 (3D Game Development). Created in Unity.



I'm a Pokémon VGC player who develops a lot of well-known tools for the community.

Damage Calculator

I develop and run the main damage calculator used in the VGC community. It was unofficially forked from the Nuggetbridge calculator (RIP) which I also helped maintain. It has since moved to Trainer Tower where it currently lives.

Site » Github

I have also ported the damage calculator to Android and iOS, in the form of a Cordova application. It is currently available for Android on the Google Play Store.

Google Play » Github

Showdown Usage

Thanks to Antar, I have been able to collect and display relevant stats from Pokémon Showdown's VGC ladder. Currently hosted on Trainer Tower.

Site » Github

Battlespot Usage

In a similar vein to the Showdown Usage, I've scraped stats from the official on-cartridge database that is hosted on Pokémon Global Link (Credit to Ferretsroq for detailing the process). Currently hosted on Trainer Tower.

Site » Github

Teamsheet Generator

Tool made to generate officially formatted teamsheets based on Pokemon Showdown paste input.

Site » Github


Here's some random side projects I've made.


A retooling of the CAP cryptography tool for web using React. Built for CSCI 43200 (Security).

Github »


Dynamic raycasting engine made for CSCI 23000 final project. Reads in level data from images, displays pseudo-3d terrain with a simple turn-based combat system.

Github »


PyCaster continuation, this time in Java made for CSCI 24000 final project. Includes "full" 3D elements, variable heights, player Z-axis movement, colors, realtime hitscan + projectile combat, etc.

Github »