Hi! I work in VR software development and co-own @RNGParty where I am a programmer, designer, and writer.
Below is a sample of some of my personal projects within the last several years.
- Jake White
Creating things is my biggest hobby. Here's a few projects I've worked on or are busy with at the moment! I primarily use Unity/C# for game development and Python/C for electronics projects.
I'm working on programming and design for Bloom, a realtime narrative social sim for the Playdate by @RNGParty. Created in Lua.
I'm developing and designing a top-down tilt-controlled platformer for the Playdate with @RNGParty. Created in Lua.
I did programming, writing, and design for Backspace Bouken, a typing-based first person dungeon crawler. Developed by @RNGParty, and released on Steam for Windows/Mac/Linux in 2019 and started life during Ludum Dare 42. Created in Unity.
An underwater exploration game where you catalogue fish and upgrade your F.R.I.E.N.D. (Friendly Remote Investigative Environment Navigation Device) to explore deeper and deeper into the ocean. Created in Unity for Ludum Dare 48.
Escape the mine on a runaway minecart in All A Board, an on-rails loop-based shooter made for Ludum Dare 47. Created in Unity.
Dart across the water, eating bugs to gain energy and jump back to your home. "The Pond is Bigger Than He Look" is a physics-based game made for Ludum Dare 45. Created in Unity.
Pronounced "honk", HONC is a space exploration game for Ludum Dare 44 - life is currency. Created in Unity.
A 2D stealth game that was developed solo in 72 hours for Ludum Dare 40. Created in Unity.
A virtual reality arcade game using only head-tracking controls, developed in 36 hours for Boilermake 2018. Created in Unity.
A multi-device sensor network using a cloud platform for data collection and analysis. Built as a grad-level Cloud Computing final project.
An IoT hack created for CSCI 48700 (Artifical Intelligence). Built off of the hardware tech from PCtoSwitch, this bot plays Tetris 99 live on a real Nintendo Switch. Coded in C/Arduino.
An IoT hack designed to send any input over USB from a PC to a Nintendo Switch. Developed at Hackillinois 2019. Coded in C/Arduino.
A virtual reality conductor simulation made for my undergraduate capstone project. Instruments play to the beat and volume conducted by the user.
A multiplayer 2D racing game made for CSCI 43700 (2D Game Development). Created with Python/Pygame.
A 3D flight simulator made for CSCI 43800 (3D Game Development). Created in Unity.
I'm a Pokémon VGC player who develops a lot of well-known tools for the community.
I develop and run the main damage calculator used in the VGC community. It was unofficially forked from the Nuggetbridge calculator (RIP) which I also helped maintain. It has since moved to Trainer Tower where it currently lives.
I have also ported the damage calculator to Android in the form of a Cordova application. It is currently available Google Play Store. Note: outdated
Thanks to Antar, I have been able to collect and display relevant stats from Pokémon Showdown's VGC ladder. Currently hosted on Trainer Tower.
In a similar vein to the Showdown Usage, I've scraped stats from the official on-cartridge database that is hosted on Pokémon Global Link (Credit to Ferretsroq for detailing the process). Currently hosted on Trainer Tower.
Here's some random side projects I've made.
A retooling of the CAP cryptography tool for web using React. Built for CSCI 43200 (Security).
Dynamic raycasting engine made for CSCI 23000 final project. Reads in level data from images, displays pseudo-3d terrain with a simple turn-based combat system.
PyCaster continuation, this time in Java made for CSCI 24000 final project. Includes "full" 3D elements, variable heights, player Z-axis movement, colors, realtime hitscan + projectile combat, etc.